Troubleshooting
No sound, crackling, a plugin that will not scan, and the other walls people hit in the first hour.
No sound at all
Work along the signal path in order, using the meters to tell you where it stops.
- Is the input meter moving when you play? If not, the guitar is not reaching the app. Check the cable, the interface’s own input gain, and — most often — that you enabled the right input channel in Audio Settings. Remember that the first enabled input channel is the one that carries the guitar.
- Is the master meter moving? If the input moves and the master does not, something in the chain is killing the signal. Bypass modules one at a time from the left; a plugin with a wet/dry control at 100% wet and nothing loaded is a classic culprit.
- Is the master meter moving but you hear nothing? The problem is past the app: output device, output gain, the master mute, or your interface’s monitor knob.
An empty rack is a clean passthrough. If you hear your dry guitar with no modules loaded, the audio path is fine and the problem is a plugin.
Crackles, clicks and dropouts
Almost always the buffer size, and almost always under load rather than at idle.
- Raise the buffer one step and test again with your full rig, playing hard.
- Watch the engine load in the status bar. If it is near the ceiling, no buffer size will save you — the chain is too heavy for the machine and something has to come out of it.
- On Windows, confirm you are actually on ASIO and not on a Windows Audio device that happens to work.
- Convolution reverbs and high-quality amp-sim oversampling are the two costs that most often surprise people. Both usually have a quality setting.
See audio setup and latency for how to choose a buffer properly.
A plugin does not show up after scanning
- Plectrify hosts VST3 only. VST2, AU and CLAP are not loaded — a VST2-era plugin with no VST3 build will never appear.
- Check the plugin actually installed to a standard VST3 folder for your OS.
- Re-run the scan. Results are cached, so a plugin installed after the last scan is not known until you scan again.
A plugin crashed the scan
If a plugin crashes while being scanned, it is blacklisted and skipped on the next run, and you are told which one. This is deliberate — one bad plugin should not stop you from finding the other forty.
If you have since updated that plugin and want it retried, clear it from the blacklist and scan again.
A plugin’s editor looks wrong or half-size
Plugin windows on high-DPI displays are a genuine mess across the whole VST3 ecosystem, and some older plugin frameworks read the display scale exactly once while building their UI. Plectrify carries fixes for the two common cases — a plugin drawing at half size on a scaled Windows display, and a plugin drawing into the top-left quarter of its window on a Retina Mac.
If a plugin still misbehaves, closing and reopening its editor window is usually enough. If it is consistently wrong, it is worth reporting — with the plugin name and version, since the fix depends on which framework it was built with.
Reporting a bug
About & feedback in the app produces a full environment report: build provenance, machine, audio device and latency, and the plugin chain — copyable in one click. Report a bug opens the issue form with that report already pasted in.
The report deliberately carries no rig, scene or module names you typed, and no file paths. It describes the machine and the software, not you.